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141. [FOR HIRE] If you're good at something, don't do it for free. - in Crime and Punishment [original thread]
5ufy wrote: What were you thinking???? 2 of your mechariels killed in 48 hours I don' t think you are going to win this war..... Kris's Karebear Kiling korp - 5.2 Billion lost Blue Sec - 571 million lost lol I think you should probably clos...
- by Adriel Malakai - at 2013.04.24 01:05:00
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142. Nulbears..... lol - in Crime and Punishment [original thread]
Vimsy Vortis wrote: Well, when we aren't playing planetside 2. Pretty much this. It's all about those party buses on Vanu Connery!
- by Adriel Malakai - at 2013.04.24 01:04:00
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143. [MERC] Break-A-Wish Foundation - in Crime and Punishment [original thread]
HoleySheet1 wrote: culo, i aint drinkin Let break a wish get back to their private convo...on this forum thread, 10-4? Holey1 out That's adorable, the raging drunk who's incapable of killing anyone off the Amarr undock thinks he matters. D...
- by Adriel Malakai - at 2013.04.23 20:35:00
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144. The Marmite Collective - in Crime and Punishment [original thread]
lol, run it how you like, I just personally think Holey is a scumbag. v0v
- by Adriel Malakai - at 2013.04.13 15:11:00
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145. The Marmite Collective - in Crime and Punishment [original thread]
Am I the only person who thinks Holey is a huge liability, not an asset? From what I've heard and read (see this post ) I'm not only shocked, but terribly disappointed that he was brought back in. I'm flabbergasted that no one has awoxed him yet.
- by Adriel Malakai - at 2013.04.13 00:51:00
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146. I've been asked if I would put the word out. - in Crime and Punishment [original thread]
My favorite part is how they let him back in.
- by Adriel Malakai - at 2013.04.13 00:26:00
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147. [MERC] Break-A-Wish Foundation - in Crime and Punishment [original thread]
Shiho Weitong wrote: Friendly bump, for what is Definately the best Merc ad thread. If not best C&P thread. I am seriously considering hiring you, just to support you. I just have no idea what the hell I need mercs for. I'll come up with ...
- by Adriel Malakai - at 2013.04.10 17:11:00
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148. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Second, regarding PWG, because the Hyperion lose a mid slot, that's one less heavy cap booster and that many PWG freed. That's nice and all, except you can't reasonably power 2 armor reps on only one cap booster.
- by Adriel Malakai - at 2013.04.09 00:14:00
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149. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Havegun Willtravel wrote: Using 5 Praetro EV-900's you'd neut the same amount. And not use any of your own cap in the process. Neut drones are not a common choice, but they can work. They become a reasonable choice in a 150 or 175 drone bay wit...
- by Adriel Malakai - at 2013.04.09 00:11:00
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150. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Olaf4862 wrote: Not to rain on your parade, but just use drones for neuting have get them to buff them so they work better. I keep thinking that removing the 1 high on the mega and put it in the mid is the way to go. This along with fixes to d...
- by Adriel Malakai - at 2013.04.08 23:47:00
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151. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I want to respond to a few of these points since they seem to be coming up a lot, though I'm not sure why. First the tank - I showed you the armor tank that people are most likely to use, 2 plate, 2eanm, 1 dcu - this is the sta...
- by Adriel Malakai - at 2013.04.08 23:04:00
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152. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Grideris wrote: Adriel Malakai wrote: Saul Hyperion wrote: I hate it. Need fitting (and cap, especially with this new RoF bonus) for other things Does fine on cap , except under heavy neuting pressure. As far as fitting goes, you're...
- by Adriel Malakai - at 2013.04.08 20:24:00
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153. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Saul Hyperion wrote: I hate it. Need fitting (and cap, especially with this new RoF bonus) for other things Does fine on cap , except under heavy neuting pressure. As far as fitting goes, you're trading 6k EHP (T2 plates) and 4km on your ...
- by Adriel Malakai - at 2013.04.08 19:56:00
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154. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Saul Hyperion wrote: Drop the utility high, restore the low and the Megathron is heading down the right track. But I love the neut on my mega
- by Adriel Malakai - at 2013.04.08 19:43:00
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155. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Mithrantir Ob'lontra wrote: Great. With 4 mid slots and the apparent need for a MJD and a secondary propulsion mod, adding 2 cap boosters really helps the Hyperion to do something at least equal to the other 3 tier 3 Battleships. I think not. ...
- by Adriel Malakai - at 2013.04.08 19:37:00
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156. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Mithrantir Ob'lontra wrote: Tell that to the Neutralizers that will land on you the second they target you. It doesn't take 100 to kill your cap. True, but this argument is applicable to any active tanked (non-ASB) ship. With dual cap boos...
- by Adriel Malakai - at 2013.04.08 19:21:00
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157. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: I really dont see why people hate on the armor rep bonus. Its really really good. It's because they can't take advantage of it while in a fleet with 100 other people, therefore it's bad. Don't you know, solo/small gang...
- by Adriel Malakai - at 2013.04.08 19:03:00
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158. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
As many others have stated, I'm a bit sad about the Hyp. The rep bonus pretty much makes it useful only in small gang/solo situations, where every piece of tackle matters. Removing its fifth mid really reduces the Hyp's effectiveness in both of th...
- by Adriel Malakai - at 2013.04.08 18:51:00
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159. [SERVICE] Professional Ransom Services [x-post from Sell Orders] - in Crime and Punishment [original thread]
Kristopher Rocancourt wrote: Vagus wrote: Cannibal Kane wrote: Can you give me 1 good reason why your service is better than me doing it on my own? Why would somebody such as myself decide to pay somebody to get others to pay me? Fran...
- by Adriel Malakai - at 2013.04.08 17:34:00
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160. [SERVICE] Professional Ransom Services [x-post from Sell Orders] - in Crime and Punishment [original thread]
My favorite part is how you think this is a valuable service, and that's assuming this isn't a terribad scam for downies.
- by Adriel Malakai - at 2013.04.08 04:00:00
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